The Maze

Explore a 3D maze built with raycasting techniques and dynamic player movement!

Welcome to The Maze

"The Maze" is a portfolio project that demonstrates raycasting, real-time player movement, and 3D environment rendering. Navigate through a dynamic maze while avoiding walls and challenges!

Project Introduction

Watch the video to learn more about the team, the inspiration behind the project, features, and what comes next!

Key Features

Raycasting

Raycasting & Rendering

Accurate 3D rendering achieved through raycasting, allowing the player to experience realistic depth and perspective within the maze.

Movement and Rotation

Orientation & Rotation

Real-time camera controls ensure smooth player navigation with full rotational capabilities for an immersive experience.

Wall Rendering

Wall Rendering & Collision Detection

Enhanced wall rendering with distinct colors based on orientation and collision detection to prevent players from moving through walls.

About the Project

"The Maze" is a portfolio project that I developed to demonstrate my skills in raycasting, game mechanics, and real-time rendering. The inspiration came from my interest in creating an immersive 3D environment that could be navigated in real-time.

Goals Achieved:

Remaining Challenges:

Adaptations and Next Steps:

Progress Rating: 7/10

Based on completed milestones and implemented features, I rate my progress at 7 out of 10.

Check out my profiles: GitHub, LinkedIn